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Archive for the ‘Thoughts’ Category

2017 to 2018 marked the year of transition to unscheduled discoveries! What I have discovered is the challenge to the regulatory understanding of the theory of creativity. Just when it was assumed that creative output can be regulated, it was discovered that it can’t be done as easily as we would have thought. Idea journal structures emerged unstructured. Creative expressions were needed to be visualized. Correct forms of ideation techniques were becoming uncorrected forms. Freeform ideation was becoming more and more visible. Something was happening! The need to visualize the outcomes of creative solutions had no correlation to the internalization of creative understanding. Grasping the new understanding of creative thinking needed to be addressed through new approaches.

Enter Zig-Zag! One of the basis of Dr. Keith Sawyer’s research into the realm of the creative process. decades-long studies about creativity were distilled into 8 steps! Being part of the syllabus, Zig-Zag was an approach that revealed infinite possibilities of the investigative and explorative process which led students to discover alternatives to structure and theory.

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2017 saw the implementation fo the Zig-Zag approach and in 2018, the Zig-Zag approach demonstrated an emergent new possibility of development into a newer implementation framework! My PhD thesis concerning the application of the Zig-Zag approach has revealed through a series of simulation workshops, that it was not a prescribed theoretical select and apply approach; but it need not be prescribed at all and it could be naturally demonstrated through specific design process simulations in which, the emphasis was to highlight the scenarios rather than the theory. This means, discovery-based creative process. Play first and then analyse!

This emergent process does not emphasize the 8 steps because no students have attempted to identify what steps were involved but rather have preferred to identify the steps only after solving the dilemmas within the simulation. Therefore it is a heuristic and organic creative discovery process, which deregulates a predefined structure of classroom delivery where it was theory first then activity. in this case, theory is second and activity first and there will be no prescriptions but only responses and new definitions of the process! This is the new emergent framework is tentatively called the Creative Discovery Simulation Model!

From Milk to Solid Food

The possibility of a student’s conversion into adulthood is inevitable in the natural psychosocial development process. The individual grow and experience various aspects of life, acquiring experiences in areas defined by their wants and needs in a holistic manner. Humanity as it seems are defining their goals as they go along a path towards their designated goals and objectives, whether as an individual or corporate as a nation or groups. In the field of Design, conversion takes place as a transition of thought patterns and perception. Ideas are born based on the needs to create and to improve the quality of life.

 The young person who has been experiencing life for their first eighteen years, has acquired enough information to realise that what they have acquired is not yet their achievement. In this age, the very word success has been redefined and the same can be made about the word failure. Much of these are based on different approaches to educating the young about effort to succeed or perhaps progress in specific areas based on differently able individuals.

However, in our society, in which artistic maturity is still in its infancy, the average design student would primarily want to ‘make money’. Why is that? Many have asked this question especially design educators. Can art and design students express themselves? This article isn’t about students’ expressing themselves but rather a thought about how can Design students grow up in the area of design exploration.

Babies are born and they go through a long process of growing up. The same can be said about thought patterns. The thinking of our students is like old tape recorders, which plays the same tune day in and day out. Primary and secondary school education delivery has greatly contributed to this. Much stress and emphasis on studying and scoring exam papers, furthermore to produce much-anticipated ‘A’ grade for SPM/’O’ Levels for example. Unfortunately this culture has seeped into the art and design field thus greatly diminishing the quality of analytical and critical thinking among the young.

Students’ have been greatly dependent on their teacher’s guidance on just about anything due to fulfilling appropriate and correct standards strictly enforced from time to time. Students’ have no room for mistakes and mistakes are often viewed as illegitimate ideas or in other words, ‘wrong’. It can be agreeable that mathematical and factual data has dimensional element in which one cannot dispute its logical conclusions. However, when it comes to conceptual thinking, subjectivity must be also allowed for the student to ask questions freely without fear of ridicule. Ridicule here means, ‘asking a silly question’.

Teachers had the habit to labeling legitimate questions as stupid, silly and of no use. Unfortunately for some students, these labels fall directly on them. Teachers habitually place value on subjective answers too quickly which resulted in students struggle to achieve the correct standards set by their educators. Negative or positive reinforcement methods to create efficient students have also produced result-oriented students. Therefore this result-oriented culture has not actually contributed to the development of this country. Very few have realized the potential of their acquired knowledge. Most have achieved higher qualification because they were primarily directed to fiscal revenue.

In the field of design, students are encouraged to think out of the box. This means, changing their thought patterns, which they have been used to, all these years. By changing or re-arranging their way of thinking, they are redefining success and what changing or re-arranging their way of thinking, can be considered as a solution. Students in the art and design field actually have the power to redefine the quality of life, not to make life better but to make life worth it. These converts their thoughts from thinking like babies, which needs milk, into creative thinking adults whom consume meat or solid food.

This is one of Brian Eno’s beautiful pieces. It’s enthralling and does make you ‘escape’ as you just watch the planet from above and you would feel that the world seems smaller at the same time. Don’t try to figure anything out but just listen and observe. Just surrender and let your spirit take flight.

‘Mars’ by Ben Bova.

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If you like Stories on Space Exploration, then you might like this book!

Mars was a story about a multinational team of astronauts who made their first journey to the red planet. However, it was more than just a story about space exploration. It was also about the realistic ‘what if’ scenarios, which may happen, should the actual journey takes place one day. The story explains and describes in vivid detail about the mood, ambience, environment and all the gritty realism, which took place during the long spaceflight and during their time on Mars. What hooked me to the story was the main character and protagonist, Jamie Waterman, who was a geologist and a descendent of the Navaho Indian tribe from North America. His ‘journey’ transcends the physical. He struggled with his own self-esteem issues, battling racial bigotry, internal politics and competition among fellow astronauts.

He nevertheless manages to rise above it all and remained focus on the mysteries of the discoveries on the red planet. What he discovered on Mars was truly amazing! Jamie’s struggles reminded of mine as well, being part of an ethnic minority in an environment where the powers that be, favour’s another. My achievement thus far despite the struggles, mirrors that of the character and this sense of identification with the character makes this story somewhat interactive in an emotional sense. Apart from being and excellent science fiction story, Ben Bova, manages to balance the science and the narrative of human ambition and determination. It was also a good story about relationships and heroism.

 


Charles Sharma Naidu

Charles Sharma Naidu

Ba(Hons) Graphic Design, M. Ed Tech, PhD in Education. I am an instructional designer & I apply experiential learning and gamified approaches in the classroom and out of classroom.

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email: charles.sharma@taylors.edu.my

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